On-site
The interactive exhibition featured a total of 23 experimental and playful works in the areas of Stress, Reflection and Relaxation. Here, the various focal points of the theme could be experienced and explored interactively: Agonizingly closing pop-up windows on the work PC, taking a seat in a real kayak and paddling in VR, exploring Antarctica and love, or trying to reach the President of the USA with a telephone hotline. Amidst the hustle and bustle, the relaxation tent invited visitors to simply let go and listen to the sounds of the games outside the tent with headphones. Supplemented by one changing game per day, international works from 15 countries could be discovered.
PLAYvalley
The PLAYvalley is the digital festival location. Here, all streams could be watched and the on-site festival could be visited with cameras. The exhibition can not only be viewed, but to a large extent also played. It is also a fantastic place to meet the team, the artists* and other guests. Just open it in your browser (not on mobile phones/tablets), log in and go exploring alone or with friends! The PLAYvalley is always open and the on-site daily changing games were present all days. At 7 pm the PLAYnight was starting - THE meeting point for all online guests to exchange, play and listen to the evening program.
Creative Gaming Awards
In addition, the six games nominated for the Creative Gaming Awards, as well as the 12 Honorable Mentions, could also be found in the exhibition. The Audience Award, which EVERY work in the exhibition could receive, was awarded by the guests.
Guided tours were available upon request at Festival HQ (Well of Wisdom).
Every evening around 7pm, it was THE time to visit the PLAYvalley:
At the PLAYnight, you could meet artists, play together and listen to the evening program!
Meeting the artists was possible at the following times (CET):
Monday + Wednesday, from 12pm on - Unechte Sachen with "Puppet Play"
Tuesday + Thursday, 5-6pm - MAX INFERNO with "A Little to the Left"
Tuesday, 6:40pm - Tmesis Studio with "Universe for Sale"
Wednesday, 6:40pm - Twisted Ramble with "Duru - A Game About Mole Rats & Depression"
Thursday, 6:40pm - Scavengers Studio with "Season: A letter to the future" (inkl. Demo-Keys!)
Sunday, 12:20pm - Thomas Molles & Felix Pankraz with "Office Job"
Adrenaline, difficult tasks, time pressure... Stress is usually associated with negative feelings. Nevertheless, many people enter the stressful worlds of games to relax after a tiring day. But why? To master the stress and get into a flow-like state? To enjoy the challenge? The works in this segment question precisely this relationship.
Thomas Molles, Felix Pankraz, Pierre Blanchard
DE/FR, 2022
Passion Republic Games
MY, 2022
Dino0040, Rozzo, Kyle Waldon, RyanAvx
DE, 2021
Exbleative
AU, 2020
Adam Pype & Viktor Kraus
BE, 2022
Bubby Darkstar
US, 2021
Ewoud van der Werf & Extra Nice
NL, tba
Holy Wow Studios
US, 2022
Half Asleep
CA, tba
The moment of pause. What lies behind? What has been learned? What conclusions does one draw for the future? In this segment, works face this question through their mechanics, in their statements or by enabling precisely this moment of personal reflection.
Pajama Llama
BE, 2019
Ice-Pick Lodge
RU, 2022
State of Play
GB, 2022
Afterburner Studios
US, 2022
Joost Eggermont, Jorrit de Vries with Music by La Dispute
NL, 2019
Just switch off for once, let yourself drift. Sounds easy, but relaxation looks different for each person. With different ways to find peace, the works in this segment invite to find your own way. Stress and relaxation are sometimes not so far apart...
Better Than Life
NL, 2022
HiWarp
ES, tba
sad3d
RU, 2022
Scavengers Studio
CA, tba
Lance, 3-50
FR, 2022
MAX INFERNO
CA, tba
ustwo games
GB, 2020
Noio Games
NL, 2020
Jói, Joon & Torfi
IS, 2019
Every day, there was a different work to see in the on-site exhibition. In PLAYvalley, of course, they can be seen every day.
Karina Teruya
US, 2021
Tmesis Studio
IT, tba
Twisted Ramble Games
DE, tba
Gareth Ffoulkes/F2House
AU, tba
Mathias Schifter & Brin Žvan
DK, 2022
ghost pattern
AU, 2022
Fractal Projects
BZ, 2022
PLAY22 – Creative Gaming Festival is an event produced by the Initiative Creative Gaming e. V. and jaf – Verein für medienpädagogische Praxis Hamburg e. V.
Funded by Projektfonds Medien und Bildung Hamburg, der BürgerStiftung Hamburg, Gamecity Hamburg and JIZ - Jugendinformationszentrum Hamburg der BSB
Supported by the University of Applied Sciences Hamburg, dem Fonds für kreative Zwischennutzung von der Freien und Hansestadt Hamburg und der Hamburg Kreativ Gesellschaft, der htk academy, KUTI-Spiele, DOMO Camp, Fundus Theatre and Kurzfilm Agentur Hamburg
Sponsored by siebold/hamburg messebau GmbH, BettaF!sh, Fritz Kola
Mediapartnership Polaris